Linked by Thom Holwerda on Mon 3rd Dec 2018 23:36 UTC
3D News, GL, DirectX

NVIDIA is proud to announce PhysX SDK 4.0, available on December 20, 2018. The engine has been upgraded to provide industrial grade simulation quality at game simulation performance. In addition, PhysX SDK has gone open source, starting today with version 3.4! It is available under the simple 3-Clause BSD license. With access to the source code, developers can debug, customize and extend the PhysX SDK as they see fit.

I'm not well-versed enough in this area to gauge how big of a deal this news it, but regardless, it seems like a good contribution to the open source community.

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Comment by Drumhellar
by Drumhellar on Tue 4th Dec 2018 00:03 UTC
Drumhellar
Member since:
2005-07-12

That's kinda cool.

It'd be nice if PhysX wasn't tied to CUDA, though.

Reply Score: 4

RE: Comment by Drumhellar
by FlyingJester on Tue 4th Dec 2018 00:18 UTC in reply to "Comment by Drumhellar"
FlyingJester Member since:
2016-05-11

Apparently there are software fallbacks with acceptable performance.

Reply Score: 3

RE: Comment by Drumhellar
by kwan_e on Tue 4th Dec 2018 01:43 UTC in reply to "Comment by Drumhellar"
kwan_e Member since:
2007-02-18

It's open source now, so OpenCL support can be added, if people were serious about it.

Reply Score: 3

Comment by smashIt
by smashIt on Tue 4th Dec 2018 06:43 UTC
smashIt
Member since:
2005-07-06

I guess they don't want to maintain PhysX anymore now that they have RTX for their vendor lock-in...

Reply Score: 3

RE: Comment by smashIt
by slashdev on Tue 4th Dec 2018 23:44 UTC in reply to "Comment by smashIt"
slashdev Member since:
2006-05-14

I guess they don't want to maintain PhysX anymore now that they have RTX for their vendor lock-in...


I mean, you'd think they'd just release Phsyx 5.0+ that is tied to RTX. Easier than making sure Phsyx source is clean enough (patent wise, and code wise) to release on github at least.

Reply Score: 3