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Why only MIDs & Netbooks?
What about Set-top-boxes? What do settop boxes use currently? I know the Apple TV uses an Intel chip, not sure about Tivo and others.
Imagine a AppleTV costing only $100. I would be much more likely to buy one at that price. Or a set-top box with Linux and VLC, allowing me to access all my video files in any format on my computer.
Edited 2009-06-02 21:13 UTC
Errr... there is something appleTV-likeish...but better at 100 Us$. Applying the Western Digital WDTV a firmware from http://b-rad.cc/wdlxtv and a USB to ethernet adapter allow you to setup NFS/NAS/USB cdrom support/bittorrent/video streaming services plus it does 1080p
.
Before anyone gets excited about a netbook that has to run Linux, see: http://www.engadget.com/2009/06/02/video-tegra-based-mobinnova-elan...
Windows CE. You knew Microsoft wasn't going to sit there and let a whole class of consumer computers be sold without trying to get a piece. And yeah, Arm CE is mostly useless without x86 apps. So we get the best of both worlds: Windows instead of Linux, but without the apps.
Of course people can install whatever they want on it, but I'm not expecting a lot of companies to ship even Arm based netbooks with Linux and support it 
i can't tell if your post was intended as sarcasm or not so i wil just go ahead and adress little bits of it.
Yes is has Win CE instead of linux: But, while not having as many apps, Win CE does have a ton of apps that suport ARM. Also, it is not that hard to get existing .NET aps to run on modern Win Ce implimentations (late veriosn 5, and current version 6).
Linux on arm: Linux on ARM is picking up speed as more distributions (and google's Android) are using ARM now and many many linux apps recompile with out much effort for these distributions.
I am not sure yet of the state of the linux hardware acceleration for Tegra, but I believe it's either released or nearly finished (it was close a little while ago, but i stopped paying attention).
Over all Nvidia did a great job with this platform, and it's capabilities are just short of amazing. can't wait till these devices are in production.
I wonder how much a Windows CE license is going to be. It can't be costing nVidia much, if they're building the hardware and paying for a Windows CE license, and still selling the things for as little as $199. One hopes the Linux version is going to be at least a little cheaper - unless Microsoft is simply giving away Windows CE licenses.
For that matter, how much of a draw is Windows CE really going to be? Is it close enough to the desktop Windows experience that people will prefer it to system running Linux? I'd like to think that, if they can't get Windows 7, most consumers will pick normal, "desktop OS" Linux over Windows CE, which I at least think of as an OS for high-end cell phones (stupid of me as that probably is).
But that battery life is crazy, that price is low, and if Moblin runs on it decently, I'll get me one a' these.
These CE devices will have apps like App Store style apps through microsofts app store front. So no customers wont be able to install their favorite software from disc, but their will be a decent amount of titles (most around 1st quarter of 2010).
There will be apps though, and it will feel desktop like. your normal user, casual user, will be satisfied. The battery life is one of the huge selling points on these guys (aside from their graphics capabilities).
MS may or may not have a pull on that market. Since it depends on who will produce these things. If it's a company like Nokia, then they can forget MS, and whatever they like.
Oh, and BTW, MS will have to gamble very carefully, since EU Competition Commission will be watching this. You know, that is what "anti trust" is all about.
"video games play at up to 46 frames per second"
It's Quake. Bit-Tech has a nice summary.
http://preview.tinyurl.com/nwxmgf
Didn't realize Tegra had 8 independent processors:
Arm 11, Arm 7, GPU, 2D, HD Decode, HD Encode, Audio, Imaging
an its quake3. the limiting factor is probably the cpu, as in this test of the ion plattform:
http://www.xbitlabs.com/articles/mainboards/display/nvidia-ion_7.ht...
Actually, the problem with quake or quake-based engines on these new mobile devices is that all the quake games were built for DirectX 8 (or earlier) or the openGL equivalents -- no shaders, and more importantly, the features that were popular and more optimized then, are not what is popular or optimized in these mobile GPUs.
To get real performance, you actually have to drastically re-write the graphics engine to tailor it to the new styled mobile GPUs. Most of the "quick and dirty" ports that are out there now rely on slow OpenGL-emulators, or one-off, thin wrappers. I'm only aware of one port that actually attempts to be optimal by re-writing the renderer to take advantage of OpenGL|ES 2.0 and shaders, though its name escapes me at the moment.
article about the tegra by jon stokes: NVIDIA's Tegra takes on Intel in the MID/PMP market
http://arstechnica.com/hardware/news/2009/06/nvidias-tegra-takes-on...



